For years I have been a writer, an editor and a teacher of creative writing. Now I want to share some of what I have learned along the way. Write On The Fringes is a blog about the dangers, the disappointments and the rewards of writing. It's a record of the writing of a novel, from the tantalising first inklings of an idea, through to the final draft. But above all it's an exploration of the art and the craft of writing and the nature of story, as well as a search for the essence of creativity and the complex nature of truth.


Showing posts with label Christopher Vogler. Show all posts
Showing posts with label Christopher Vogler. Show all posts

Monday, September 17, 2012

The Heroine's Journey

'The journey of the Heroine is about saying 'yes' to the true self and, in so doing, to become more fully alive and effective in the world.'
Maureen Murdock

For the past few weeks I have been writing about Joseph Campbell’s model of the Hero’s Journey and how it translates to the stages within story. However, many women are concerned that this model of the heroic journey excludes women, or at least doesn't allow for gender differences. Maureen Murdock, in her book, The Heroine's Journey goes some way towards addressing this problem by suggesting a useful alternative model for women which is similar to but in a sense more layered than Campbell’s model. I won’t go into the details of each stage in this post but they include:
Separation from feminine; identification with Masculine and gathering allies
Road of trials, meeting ogres and dragons
Finding the (illusory) boon of success
Awakening to feelings of spiritual aridity: death
Initiation and Descent to the Goddess
Urgent yearning to reconnect with the feminine
Healing the mother/daughter split
Healing the wounded masculine
Integration of the masculine and feminine

Unlike Campbell's linear structure for story, Murdock proposes a circular structure more appropriate to the inward seeking nature of the woman's journey. While, I agree with and appreciate the stages Murdoch lists in her model, I am not drawn to its circular nature. In some ways a circle might symbolically represent completion but it also represents the potential for nightmarish repetition; to end where you began is not what stories seek to do. As psychologist, Roger Woolger writes, 'psychologically, circles can represent every kind of self-perpetuating torment’. I prefer to imagine the journey as a double spiral structure, one that ensures a descent but also a return to a new position, expressing the symbolic death of the body and its spiritual rebirth through initiation. As a double spiral we are also left with the suggestion that there will be new journeys, taking us into new adventures, both internal and external.

 In The Heroine’s Journey, Murdock calls one of the stages, 'Initiation and Descent to the Goddess', describing the Babylonian myth of Inanna's descent into the underworld, to visit her sister Ereshkigal who has been raped by the gods and exiled to the underworld. On her way, Inanna must pass seven gates, at each of which she surrenders more of her identity, until naked she arrives in the Underworld where she is stripped of her life and left to rot, before being released once again, reborn. The myth of Inanna, is a beautiful story, a metaphor for initiation into the mystery of life and like many of the more masculine heroic stories, it also recognises the need to confront the darkness in our psyches. In my novel, Flight, this darkness is represented by the malevolence invading the protagonist’s dreams and threatening her life, as well as the surfacing of old memories, particularly of herself as a baby. There are parallels between the myth of Inanna and Flight, with Fern's stay in the psychiatric ward acting as a metaphor for the underworld. It is here that Fern begins to experience the malevolence attacking her. And here that Fern begins to surrender her identity, when in the mirror she comes face to face with her skeleton self. Later she dreams of her skeleton self, collapsing into pieces, symbolising the death of her old self. From there she must face the darkness in order to begin the restructuring process and eventually give birth to a new self.

Whilst accepting that there are essential gender differences and that it is useful to identify them, I believe, like Vogler, that despite a clear historical bias in determining the content of stories and the gender of its heroes, the structure of heroic myth maps a human process of evolution towards a potential that exists beyond these differences. Most stories involve a character's descent into their psyche in some way with their ultimate goal the balancing of the masculine and the feminine. Certainly some of the markers along the way are different, as Murdock identifies. In many respects, men and women do have different journeys: the masculine journey is usually an active, goal oriented quest, whilst the feminine journey is more internal, like the story of Inanna, a descent into ones depths. Yet, as Bruno Bettelheim points out in The Uses of Enchantment, 'even when the girl is depicted as turning inward in her struggle to become herself, and a boy as aggressively dealing with the external world, these two together symbolize the two ways in which one has to gain selfhood: through learning to understand and master the inner as well as the outer world.' While the plot in stories usually represents an external active adventure of some sort, the character arc generally represents an inner journey. So a protagonist might embark on an adventure in order to learn how to be active in the world but in so doing also be forced to confront his or her inner demons.

 Perhaps ultimately both journeys are a metaphor for the same goal, hence the 'active' and 'masculine' slaying of a dragon is a metaphor for inner change, for facing those things within us that we are most afraid of and for reclaiming our treasure. So while we should not deny the rich differences between genders, it is in these journeys that we reclaim our power, seeking to recognise and in a sense move beyond duality by balancing the masculine and feminine elements within ourselves.

Copyright (c) 2012 by Rosie Dub. All rights reserved. You may translate, link to or quote this article, in its entirety, as long as you include the author name and a working link back to this website:http://writeonthefringes.blogspot.co.uk/

Thursday, September 6, 2012

The Hero's Journey - Stages of the Adventure


‘We must be willing to get rid of the life we've planned, so as to have the life that is waiting for us.’
Joseph Campbell

It seems appropriate to be writing about the Hero’s Journey right now, as I’m immersed in my own journey; moving to a new country, a new job and ultimately, no doubt, a new way of living. Journeys are always confronting and no matter how well planned, any adventure will be filled with both joy and terror, moments when everything slips into harmony and we know all is as it should be, and other moments when we feel we simply can’t go on, or we’re certain we’ve made a terrible mistake setting off at all. But there’s no turning back, so all we can do is deal with each new challenge as it arises, riding the wave of change and hoping we’re not dumped too often.

In my last post I wrote more generally about the Hero’s Journey. This post I want to explore the stages of the journey more deeply. According to mythologist, Joseph Campbell, the three stages of story, Separation, Initiation and Return, can be found in most heroic myths, many contemporary stories, and in the journeys of mystics, shamans and sages throughout time and space. Within each major stage Campbell identified a number of common elements: Separation includes: the Call to Adventure; Refusal of the Call; Supernatural Aid; the Crossing of the First Threshold; and the Belly of the Whale. Initiation includes: The Road of Trials; the Meeting with the Goddess; Woman as Temptress; Atonement with the Father; Apotheosis; and the Ultimate Boon. Return includes: Refusal of Return; the Magic Flight; Rescue from Without; the Crossing of the Return Threshold; Master of Two Worlds; and Freedom to Live.

In The Writer's Journey, Christopher Vogler describes a simpler three-part, twelve-stage structure in stories, which incorporates and occasionally develops the stages Campbell identified. Act One or Preparation includes: The Ordinary World, The Call to Adventure, Refusal of the Call, Meeting the Mentor and Crossing The Threshold.  Act Two or Journey, includes: Test, Allies and Enemies, Approaching the Inmost Cave, Ordeal and Reward. Act Three or Return, includes: The Road Back, Resurrection and Return with the Elixir.
Although Vogler concentrates on film, his theories can be applied just as easily to a wide range of novels as there is a great deal of commonality in the structure of films and novels. Indeed many films are direct adaptations of novels. According to Vogler, all or most of these twelve stages are evident in a broad range of stories and genres, which he then goes on to analyse, applying his theories to films as diverse as Star Wars, The Wizard of Oz, Titanic, The Full Monty and even Quentin Tarantino's post structuralist film, Pulp Fiction.

Critics have accused Vogler of concentrating on Hollywood films and creating a formulaic method for writing narrative and developing characters. Vogler does warn of the dangers inherent in following the twelve stages as a formula, stating that for the writer, 'the conscious awareness of its patterns may be a mixed blessing, for it's easy to generate thoughtless cliché and stereotypes from this matrix'. He then goes on to answer his critics by demonstrating the vastly diverse array of factors that can be applied to each stage, creating endless possibilities for stories. Like Vogler, I believe that all good writing is informed by, but steps beyond technique or craft. If we write from our heart, if we allow our stories to lead us into the depths of ourselves, if we emotionally engage with our writing, then what emerges are living, vital stories, not clichéd market driven formulas.

As a writer, I found Vogler's theories fascinating because when I applied them to my own work, I could see that unconsciously I had created stories that fitted closely with his model. And when I applied his structure to my own writing life, I could identify the stages and the parallels between the story, the writing of the story and the themes in my own life, expressing themselves through Flight.
During the writing of Flight, I was already familiar with Vogler's twelve part structure but did not use it as a framework for my story as I didn't want my novel to feel formulaic or to be weakened by forcing it into an external shape. Vogler suggested that there are a number of variations on the order of the stages. 'The stages,' he wrote, 'can be deleted, added to, and drastically shuffled without losing any of their power'. I decided to write without a plan and it is only in retrospect that I can see where Vogler's structure does and does not fit in Flight.

Flight begins with a depressed Fern, self-imprisoned in her attic. She has been there for some months and this has become her Ordinary World, the world that is generally portrayed at the beginning of a story, and one in which there is often some form of stagnation that needs to be addressed. There are a number of Calls to Adventure, which are refused. Change is not something most people choose willingly, so more often than not the hero is not inclined to accept the call. When this occurs then inevitably the call will become stronger, and life as the hero knows it will collapse, forcing him or her to accept change. Twice, Fern's flat mate, Claire, asks Fern to come out of her room as they are moving out of their rental house. Shamesh appearing on the pavement below her room is also a Call to Adventure, but not one that Fern understands. Even when Fern escapes through the window and into Cassie's house, she is still a reluctant hero, choosing to react rather than act.

There are crucial moments in every story, moments of decision that change everything: Billie Elliot puts on a pair of ballet shoes and steps into his first dance class; in the Da Vinci Code, Robert Langdon decides to make a run for it with a strange woman; and James Frey, the author of A Million Little Pieces, enters a rehabilitation clinic. Crossing the Threshold is that moment in a story when there is no turning back: a plane takes off; the hero shuts the door behind her and is thrust into a new world; a crime is committed. . . In Flight, Fern Crosses the First Threshold when she leaves her attic room and steps out onto the street, knowing there is no turning back. According to Steven Jones, 'the threshold crossing is a crossing from the conscious, rational realm to a fictional representation of the unconscious, non-rational domain of the individual's psyche'. Indeed, once Fern steps out of her Ordinary World, she is confronted with Tests, Allies and Enemies and finds that the rules and regulations in this ‘new’ world are different. Reality is not what it seems and the adventures she experiences are to test her readiness for the task ahead of her. Along the way every hero must learn new rules, collect allies and inevitably make some enemies, either in the form of other characters or in the form of self doubt, destructive behaviour etc. These adventures test the hero’s readiness for the task ahead.

In the Approach to the Inmost Cave the hero makes final preparations for the central ordeal of the adventure, says Vogler, who then goes on to use the analogy of the mountaineer who has reached base camp and is preparing to climb the highest peak. The subsequent Ordeal occurs in this metaphoric inmost cave in which the hero faces their greatest fear/s. This can be physical, psychological or emotional, and can be represented by anything from fighting a monster, to standing up to a parent. But in some way the hero must die and be reborn. In Vogler's terms, this is the crisis, not the climax of the story, which comes towards the end. Success at this crisis point enables the hero to develop and change. In Flight, the Ordeal comes early in the novel, when Fern is put into a psychiatric ward. It is here that she finds her power and undergoes a symbolic initiation; a death and a resurrection. She emerges from the cave, not having vanquished her enemy but having gathered her strength, and is now fully equipped to complete the journey. This is Fern’s Reward. The Inmost Cave is the equivalent of Campbell's, Belly of the Whale, in that it is symbolic of the hero's immersion in the unconscious.

Soon after Fern escapes from the psychiatric ward she makes the decision to turn around and face her enemy, a decision that she acts upon by seeking him out. But it is only later, when the enemy that is attacking her, steps through her dreams and into life, nearly killing her, that Fern understands what is at stake and senses she has reached a turning point. Perhaps this is a second Inmost Cave, a moment of realisation, when Fern is more afraid than she has ever been but has to act anyway.

There are many Trials and Tribulations in the hero’s journey, occurring both before and after the Inmost Cave. These trials occur in the dream world where Fern must fight battles she doesn't understand. And they occur in the physical world where the rules are generally clear, such as her meeting with her birth mother and the confrontation with the Bloodhound. However, her meeting with her father does not have clear rules because in the centre of the labyrinth the rules are different. Here the physical world and the dream world meet and Fern finds herself fighting with her father on both planes at once.

The Road Back is a turning point, another threshold to cross and it generally occurs after the Inmost Cave. The hero must either decide to return or be forced to return to the Ordinary World. And he or she must take with them what has been earned, gained, stolen, or granted in the Special World. In Flight, The Road Back is the trek through the wilderness with Adam, seeking the centre of the labyrinth and in it, her father. The Resurrection is the climax of the plot, and it is also the climax of the hero’s development as a character, making it apparent in some way that the hero really has changed. It may come as a test or a sacrifice of some sort and generally there is more at stake than personal happiness. In Flight, the Resurrection comes during the final showdown that Fern has with her father, the results of which I won’t reveal, for those who haven’t yet read Flight.

And finally, the Return with the Elixir, occurs when the hero returns, bringing with him or her a new love, medicine, wisdom, fame, wealth. . .  though, as Vogler states, the 'best Elixirs are those that bring hero and audience greater awareness'. A few days ago we arrived in lovely Aberystwyth; shaken and shocked but not too bruised. However, our journey is by no means over; in fact I feel as if I’m still immersed in the inmost cave, that stage in a story where we are forced to confront our deepest fears. But slowly and surely, the journey is becoming smoother and I’m sure we will ultimately emerge stronger and wiser, having reaped the rewards of embarking on this adventure. For as Campbell explains so beautifully, 'the effect of the successful adventure of the hero is the unlocking and release again of the flow of life into the body of the world'.  

 Copyright (c) 2012 by Rosie Dub. All rights reserved. You may translate, link to or quote this article, in its entirety, as long as you include the author name and a working link back to this website:http://writeonthefringes.blogspot.co.uk/

Saturday, August 18, 2012

The Hero's Journey - On Story Structure


The Hero's Journey is not an invention but an observation. It is a recognition of a beautiful design, a set of principles that govern the conduct of life and the world of storytelling the way physics and chemistry govern the physical world.'
Christopher Vogler, The Writer's Journey

In the past few posts I've discussed the themes and motifs that are prevalent in mythic stories. This time I want to discuss something even more fundamental, though inextricably linked - mythic structure. As mythologist, Joseph Campbell asserted, stories wear countless costumes yet there is a fundamental commonality between them. Over time the costumes of stories have changed and certainly in western culture, stories are presented in a more complicated way than they once were. Frequent jumping between scenes and characters, and the juggling of time elements in plots presupposes a sophisticated audience with highly developed decoding skills. However, according to Christopher Vogler in The Writer's Journey, the fundamental structure of stories hasn't changed. Though sometimes more difficult to identify, there is still a three-fold structure in story, as well as the basic components of change and conflict. No matter then, how sophisticated our storytelling has become there remains a basic structure to storytelling that can be traced right back to the earliest stories - and by implication, to blueprints of humanity's common psychology.

Although the terms they use are different, many analysts of story refer to a three-part structure: beginning, middle and end; set-up, confrontation, resolution; and Tristan Todorov's, status quo, change, new status quo. Jung's theory of the process of individuation; ego, soul, self, mirrors in many ways the basic structure of narrative, as does anthropologist, Mercea Eliade's map of shamanic journeying; middle world, underworld, upper world.. In The Hero with a Thousand Faces, Campbell identified three major stages within the structure of stories - Separation, Initiation and Return - 'separation from the world, a penetration to some source of power, and a life-enhancing return'. Campbell linked these stages closely to the world of spirit and ritual, while Vogler labelled them Preparation, Journey, Return, recognising the potential for these stages to include a broader and more contemporary range of stories.

According to Vogler, most narratives mirror the heroic journey, in that the protagonist is forced out or willingly leaves their ordinary world and must undergo a series of adventures in order to attain a new status. The second stage of the journey involves accepting change, stepping into the abyss with no idea what lies ahead. Risks are taken and if successful there is a reward of some kind. The third stage involves returning to the ordinary world understanding and integrating the reward and using it as is appropriate. A new status quo is reached and the hero has changed in some way. I'll look more closely at Vogler's and Campbell's story stages in a later post.

The plot of Flight, is a linear one, the time line covering the space of a few weeks. There is a clear three-fold structure within the novel. In the beginning Fern has trapped herself in the attic and in so doing, separated herself from the world. The middle is an initiation of sorts, with Fern forced to undergo a journey and to confront her demons. The end is a resolution or a return but it is not circular. Fern is a different person than she was at the beginning and she will never return to the physical or psychological space that she left in order to undertake her journey. Instead she returns to the potential of a life well lived.

However, the structure in Flight is not as simple as the linear unfolding of the outer plot would suggest. The story reaches back across lifetimes and there are layers of themes and patterns that motivate both the plot and the characters. Information is fed into the story in the form of flashbacks and musings that explain Fern's early life and provide motivation for her actions as well as triggers for her development. There are also visions and dreams which are triggered mainly from past life memories and provide a building undercurrent of tension, as well as providing flashes of insight to guide Fern in her journey to release herself from the past and learn how to live again.

There are few stories in which change does not occur. If a character ends in the same physical or psychological situation in which they began it is usually: an existential story which shows a protagonist tossed about by fate, endlessly repeating negative patterns and unable to take control of their destiny; or a comedy (often a satire) in which the protagonist is revealed as a buffoon or a trickster, living outside the rules of society and thus making them visible; or a tragedy, which occurs when a character refuses to accept their call to adventure, is not strong enough to survive the journey, or chooses not to return and share their rewards with others. According to Campbell, 'tragedy is the shattering of the forms and of our attachment to the forms; comedy, the wild and careless, inexhaustible joy of life invincible'. These genres usefully reveal the dangers of becoming stuck caught consciously or unconsciously in negative patterns, just as a fly is caught in a spider's web.

Within the three part structure of story there is inevitably a theory of progress towards a goal, but this is not a closure or end itself, rather it is only one of an endless series of journeys in a perpetual evolutionary process. In the novel, Fern progresses towards a goal, or more accurately, towards a number of goals. Fern is seeking her father, seeking to hunt the hunter and survive. That is the external story, the plot. But she is also seeking to heal herself, to find her place and to live well. These are inner goals, relating to her own development. At the beginning she is unaware of her inner goals, knowing only that she is unwell and that things cannot continue as they have been. It is only through the outer journey that she is able to understand and achieve her inner goals.

At the end, Fern has finished an adventure but is about to start another, the adventure of childbirth and of living within a loving relationship. But eventually the wheel of fortune will turn once again and reluctantly or not, in the sequel to Flight, Fern will undertake another adventure. The universal theme of death and resurrection, of the natural ever-changing cycles of life, does not allow for stagnation. As Carol Pearson writes in Awakening The Heroes Within, 'as soon as we return from one journey and enter a new phase of our lives, we are immediately propelled into a new sort of journey; the pattern is not linear or circular but spiral'. The ability to accept and adapt to change is fundamental to all evolutionary processes, and thus this theme not only appears in the content of stories and myths throughout history and across cultures, but is written into their very structure. And this structure provides a map for each of us as we seek to understand who we truly are. As Vogler wrote, 'I came looking for the design principles of storytelling, but on the road I found something more: a set of principles for living. I came to believe that the Hero's Journey is nothing less than a handbook for life, a complete instruction manual in the art of being human.'

Copyright (c) 2012 by Rosie Dub. All rights reserved. You may translate, link to or quote this article, in its entirety, as long as you include the author name and a working link back to this website:http://writeonthefringes.blogspot.co.uk/

Sunday, May 27, 2012

Juggling Archetypes: Heroes, Villains and Shapeshifters

'Archetypes are part of the universal language of storytelling, and a command of their energy is as essential to the writer as breathing.'

Christopher Vogler, The Writer's Journey

An understanding of archetypes is a useful tool for writers. Perhaps because archetypal characters have always inhabited our myths and fairy stories, they resonate deeply within our psyches. As Catherine Anne Jones writes in The Way of Story, 'if you can create a character which conveys a universal archetype, the collective will identify and respond more deeply to your story.' It is important, however, to ensure that what is produced is a character not a caricature. In fairy tales, which generally don't seek subtlety, archetypes are easy to identify and are often called by their archetypal names, such as Threshold Guardian or Wicked Step Mother. However in a novel our characters need to be more complex and often their role/s change as the story progresses, so it's generally best to develop our characters complexities before considering their archetypal roles. Psychologist, Robert Johnson describes real human beings as 'combinations of many types that join together to form one rich, inconsistent, many-faceted human personality.' To avoid creating one-dimensional caricatures, Christopher Vogler suggests in The Writer's Journey, that we look at the archetypes as 'flexible character functions rather than as rigid character types.' This way it is possible to see that a single character can encompass a range of archetypes through the course of the story, donning and changing masks as the story evolves.

The word archetype comes from the Greek roots, arche, meaning the first, and type, meaning imprint or pattern. According to mythologist, Joseph Campbell, each one of us embodies a range of archetypes and the pantheons of gods and goddesses found in ancient cultures, and in the myths and fairy tales passed down through history, are an expression of these archetypes, forming a kind of dynamic and ever changing map of the psyche. The post modernist idea that each of us is constructed of a number of selves interpreting the world and expressing themselves in many forms, is in a sense, a much older concept, drawn from esoteric theory which suggests that the unevolved human (most of us) is a mechanical being comprised of programmed conflicting selves. Campbell calls these selves archetypes and suggests that they express facets of the human personality. As with esoteric theory, this position is easy to differentiate from post modernism because he believes that within the harmonious balance of these archetypes lies a central archetype, or archetype of wholeness, a true or essential Self which is the goal or outcome of the individuation process.

In Awakening The Hero Within, Carol S Pearson refers to archetypes as 'inner guides' on our journey to Self. There are many archetypes but for the purpose of discussing the journey of the Hero (ourselves) she limits herself to listing twelve major archetypes: the Innocent, the Orphan, the Warrior, the Caregiver, the Seeker, the Destroyer, the Lover, the Creator, the Ruler, the Magician, the Sage and the Fool. Each, she says 'has a lesson to teach us and each presides over a stage of the journey'. While Pearson's archetypes are useful for a deep analysis of our characters and ourselves, Vogler's are probably more useful for understanding the dynamics of story. He lists the archetypes that are most frequently found in stories: Hero, Mentor, Threshold Guardian, Herald, Shapeshifter, Shadow/Villain, Ally and Trickster. Of these archetypes it is probably the hero that we are most familiar with. Drawing on Jung's idea of a true or essential Self, Vogler suggested that 'the Hero archetype represents the ego's search for identity and wholeness. In the process of becoming complete, integrated human beings, we are all Heroes facing internal guardians, monsters and helpers. . . All the villains, tricksters, lovers, friends and foes of the Hero can be found inside ourselves. The psychological task we all face is to integrate these separate parts into one complete, balanced entity.'

In order to illustrate how it is possible to explore archetypes through our characters, I'll use a few abbreviated examples from my recent novel, Flight, which contains complex archetypal characters with clear character arcs, while drawing heavily on myth and fairytale. For those who haven't yet read it the information on archetypes should be useful anyway. Also, the geographical restrictions on Flight will be lifted soon, so readers outside of Australia and New Zealand will be able to access it. 

The Mentor is a guide or teacher and a giver of gifts, sometimes of this world, sometimes not. Vogler writes that 'mentor figures stand for the hero's highest aspirations . . . In the anatomy of the human psyche, Mentors represent the Self, the God within us, the aspect of personality that is connected with all things.' Fern has a number of Mentors who give her guidance and sometimes tools she can use to protect herself and to learn more. Ultimately though, in her journey of remembering, Fern becomes her own mentor, re-integrating that aspect of herself, so that in the end, she knows intuitively how to defeat her father.

According to Vogler, 'Herald characters issue challenges and announce the coming of significant change'. In Flight, there are a number of characters who at various times act as Heralds, delivering the Call to Adventure, while in a sense another Herald is simply the impossible situation Fern finds herself in, stuck in an attic while her house mates move out. In the end though, it is Shamesh who is the most important Herald, bridging both the physical and metaphysical worlds and compelling the reluctant Fern to begin her journey.

Threshold Guardians are like the demonic figures found around the doors of cathedrals that act as obstacles for those unworthy to enter. According to Vogler, their function is to test the heroes preparedness for the journey. There are a number of thresholds guardians in Flight who attempt to stop Fern from continuing her journey, but the most effective Threshold Guardian is Fern herself. It is her own fear, depression and uncertainty that stops Fern so she find a way of sneaking past, outwitting or overcoming these internal guardians.

An Ally usually travels with the hero. Vogler writes that they 'do mundane tasks but also serve the important function of humanizing the heroes, adding extra dimensions to their personalities, or challenging them to be more open and balanced'. One of the most memorable allies in film is Shrek's irritating but beloved friend, Donkey. In Flight, it is Adam who is Fern's major ally. He travels with her, providing his physical strength, his knowledge of the wilderness, and ultimately his love, which sustains Fern and gives her the strength to face down her father.

Vogler writes that 'Shapeshifters change appearance or mood, and are difficult for the hero and the audience to pin down. They may mislead the hero or keep her guessing, and their loyalty or sincerity is often in question.' There are a number of minor shapeshifters in Flight, including Adam, but it is Fern's father Eric who is the main Shapeshifter, with his frequently changing character and moods. Impossible to pin down, he confuses Fern, who knows he is dangerous yet wants to trust him. Eric's shapeshifting goes beyond his physical manifestation, into the metaphysical world, where Fern is confronted with some of his manifestations in past lives. As the story progresses, Fern discovers that she is also a Shapeshifter, in the sense that she too moves between worlds and like Eric, has many manifestations of the same soul.

According to Jungian psychologists, we deny archetypes at our peril, for if one aspect of ourselves is buried or pushed aside, its power grows, and it becomes a Shadow. Often the journey of a character is to reintegrate or rebalance one or more of the shadow aspects within them. In Flight, it is Eric who is the Shadow, representing what Vogler describes as the 'energy of the dark side, the unexpressed, unrealized, or rejected aspects of something'. Eric represents the masculine, but in its shadow form. He is a successful businessman, immensely powerful but ruthless, arrogant and greedy. In a sense Eric is Fern's shadow self, as is often the case with villains in stories. The Shadow is the monster in the centre of the labyrinth, that which we fear and deny, but it can also represent positive qualities within us that we also deny. Fern has closed her heart to life in order not to be hurt, so lives in a shadow world, frightened and passive, immobile and shut down. She must reclaim her feminine power and access her intuitive self. But she has also rejected the masculine, represented in its more positive form by Adam, and in its shadow form, by her father, Eric. Unconsciously, Fern is seeking the balance that Jung referred to as Mysterium Coniunctionais, the inner marriage of the anima (feminine element of a man) and the animus (masculine element of a woman). In order to find harmony, a balance must be sought, and more often than not this means a confrontation with the shadow self, which is exactly what Fern is faced with in Flight.

While archetypes are useful to apply to our characters they are also easily applied to our own lives. According to Vogler, we are all the Heroes (albeit often reluctantly) of our lives, acting as characters in stories whose plot points we may not even be aware of. As writers, we all recognise the archetypes that help us and hinder us along the way: the Mentors, the Allies, the Villains and of course the Threshold Guardians, in the form of publishers, agents, a lack of time perhaps, fear of failure, or simply the certain knowledge that we're in for a long haul with no certainty of success. Recognising these archetypes within ourselves helps us to use them well, to trick them when necessary and ultimately to overcome our limitations as writers.

Copyright (c) 2012 by Rosie Dub. All rights reserved. You may translate, link to or quote this article, in its entirety, as long as you include the author name and a working link back to this website:http://writeonthefringes.blogspot.co.uk/

Sunday, May 6, 2012

Catharsis And Transformation In Writing


'Through writing, suffering can be transmuted into art.'
Louise de Salvo, Writing as a Way of Healing

My father, like many of us, was afraid of death. So much so, in fact, that he refused to live. He was a sick man with a weak heart and a fear of almost every aspect of life. After surviving six or so heart attacks and an anuerism in his brain, he still clung to life, even joining a second church in the final years. 'Double indemnity,' I used to joke. Needless to say, we didn't get on too well. In fact, fathers - cruel, absent and sick, have been a major theme in my writing to date.

When Christian theologian, Parker Palmer wrote, 'the greatest paradox of all: that to live we have to die', he was most likely referring to the obvious scientific fact that death is an inescapable part of life; in a sense it is the only certainty we have in life. Life is full of paradox. That is part of its beauty. But Parker Palmer's statement isn't simply about the certainty of death; within it we can also find the ancient idea that in order to live well one must symbolically die to one's self and be reborn into a new self. This is found in religious stories and myths across many cultures, such as the death and resurrection of Jesus and the Babylonian story of the goddess, Innana's descent into the underworld. This idea is also deeply embedded within more contemporary story, within the arc of character and the transformation that may or may not occur in the course of the character's physical and/or psychological journey through the story.

As I wrote in an earlier post Digging Deep – Writing Character, there are a number of metaphors for this journey of transformation and they are powerful reminders that each of us is meant to evolve, to embrace change and to learn from our experiences. There are key moments of change in the journey of major characters – turning points or moments of catharsis. These are moments when a character is forced, or chooses to turn away from what is familiar and face the unknown, and in so doing comes to a realisation of some sort. In a sense they are a purging of an old way and an opening to the new. They occur at various points in a story and thus relate to the movement of plot but importantly they also relate to character development. In Flight, each of Fern's emotional breakthroughs represent a reclaiming of a fragment of self, providing her with the opportunity to become whole again and discover a new way of living (more on the character arc in a later post).

Catharsis is a word that means vomiting up or purging, and is a term that was originally associated with Aristotle and Greek drama, which was, according to Christopher Vogler, 'constructed with the intent of triggering a vomiting up of emotions by the audience'. During the nineteenth century Franz Mesmer began to use hypnotherapy with his patients and discovered that part of the cure often involved a healing crisis in which blocked emotions rise to the surface. A century later, Freud began provoking catharsis in his patients, and now the concept is widely used in psychotherapy. While catharsis is a common element in story, writing too, can be a cathartic process for many people, a way of expelling or simply becoming acquainted with, the demons that haunt them, or as Jung would call them, the shadow aspects of our selves that we bury deeply within us. As a teacher of creative writing I have seen many times how the simple act of framing a story or of understanding the motivations behind a character's actions can challenge the foundations on which a person has lived their lives, forcing them to question the stories that they have told themselves about who they are. In Writing as a Way of Healing, Louise DeSalvo explains that we are the accumulation of the stories we tell ourselves about who we are. So changing our stories. . . can change our personal history, can change us. Through writing we often revisit our past and review and revise it. What we thought happened, what we believed happened to us, shifts and changes as we discover deeper and more complex truths.' So in separating a story from ourselves, in writing it down, we are changing our perspective on it and are therefore able to see it differently, without the burden of emotions.

In the writing of Flight, I could feel the cathartic process working its magic on me as I purged and released myself from a good deal of the past, just as Fern, my protagonist did. The process of writing, of weaving fact and fiction, memory and imagination into a story, helped me to learn lessons from the past, thereby enabling me to evolve as a human being. Writing about my own parents (albeit in fictional form) enabled me to step into their shoes and thus begin to feel empathy for them. In so doing, I began the process of forgiveness. According to psychologist, Jean Houston, forgiveness can have 'a momentous and evolutionary potency' and its roots are located in the discovery of the Larger Story. This is a process I have frequently observed with students when I run character workshops. The most profound exercises are always the ones in which I ask students to shift their perspective and step into the shoes of another character, usually someone to whom their main character is opposed. It is an excellent exercise in empathy and in developing an understanding of the often unconscious motivations behind human behaviour (more on character motivation in a later post).

In a sense catharsis underpins the transformative potential of the process of writing and of story itself. While catharsis provides an emotional clearing the character must then take the next step and integrate what they have learned, in order for change or transformation to be possible. Karen Armstrong wrote that 'a novel, like a myth or any great work of art, can become an initiation that helps us to make a painful rite of passage from one phase of life, one state of mind, to another.' Story then can be transformative, helping us on our journey towards individuation, as Jung describes it, a journey that is not taken automatically when someone reaches a certain age, but rather is dependent on our willingness to comprehend the nature of self and become true individuals. Flight started out as a story of alienation and anger, but it became instead a story of love and forgiveness, and in the process I liberated myself from much of the past and from the weight of unresolved memories.

Copyright (c) 2012 by Rosie Dub. All rights reserved. You may translate, link to or quote this article, in its entirety, as long as you include the author name and a working link back to this website:http://writeonthefringes.blogspot.co.uk/